There are fourteen webisodes total, ten based on the original game, while the last four are based on Beyond the Portals. In promotion of the games, a series of web videos have also been released. However, the game still involves having to dig up Spectrobes and evolve and train them to battle. The gameplay is also different, featuring real-time battles involving the player controlling Rallen and either the computer or a second player controlling a Spectrobe. The game's story involves Rallen and Jeena attempting to save the Kaio system from the threat of the Krawl, while discovering things about the former Spectrobe Master and the past of Commander Grant. The third game in the franchise, Spectrobes: Origins is the only game to be released on a home console rather than a handheld like its predecessors. The gameplay is also different from the original, having two Spectrobes to battle the Krawl with, controlling one while the other is computer-controlled, instead of controlling both Spectrobes and Rallen at the same time. The game has a deeper plot than the original, featuring the Ancient Ship being stolen and Aldous going missing and trying to find him, as well as the four High Krawl appearing and destroying towers around the Nanairo system, opening portals to send Krawl through to destroy it. Spectrobes: Beyond the Portals is the second game in the Spectrobes series, released in 2008 also for the Nintendo DS. Now, it is up to Rallen to awaken the Spectrobes and defeat the Krawl before it is too late. After defeating the enemies, the pod is returned to their ship, where it opens, releasing a man named Aldous, explaining that he is from the destroyed Giorna system and that he is seeking the Spectrobes to fight the Krawl, but realizes that he is too late. However, having obtained an object called a Prizmod, creatures called Spectrobes appear and aid him in the battle. In the game, Nanairo Planetary Patrol members Rallen and Jeena investigating a crash-landed object on Daichi, but while Rallen is investigating, he is attacked by a purple vortex. The player mostly controls Rallen, though in battle the shoulder buttons are used to attack with the Spectrobes. The game involves the player digging and excavating Spectrobes to battle Krawl with. Released in 2007 on the DS, Spectrobes is the first game in the series. There are currently three games in the series, two released on Nintendo's Nintendo DS handheld system, and one released on the Wii home console. The Spectrobes games are the primary form of Spectrobes media, developed by both Jupiter and Genki. Finally, three years later, the first game was released for Nintendo DS.Ĭoncept art for one of the "Kroll" creatures. During the development process the concepts and character and creature designs were significantly overhauled. Īfter working on designs for the original characters, the intellectual property was bought over by Buena Vista Games and given to Disney Interactive Studios, the producer being Kentaro Hisai. The term "Spectrobe" was a portmanteau of the terms "spectrum" and "microbe", an indication of their synthetic nature. Spectrobes could also exist in mutated forms, inflicted by the Kroll. The aforementioned Spectrobes, creatures made of different colors of light split off from white light, compete with indigenous animals, driving many of them to extinction. The gist of the game involves creatures called Spectrobes being released over the terrain of Jeena's homeworld after the villanious "Kroll" attack "Rallan"'s spaceship as he lies in stasis. The concept itself was in development for five years, and was originally intended to be a PlayStation 3 title. The concept of the game was developed by Barlow on the spot while presenting to his contact, rather than presenting an existing idea. The concept for Spectrobes was presented by Fil Barlow and Helen Maier in 2004, who were asked by Disney to create an anime-style "Pokémon killer".
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